//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

class Main extends eui.UILayer {
  
    protected createChildren(): void {
        super.createChildren();

        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin
        })

        egret.lifecycle.onPause = () => {
            egret.ticker.pause();
        }

        egret.lifecycle.onResume = () => {
            egret.ticker.resume();
        }

        //inject the custom material parser
        //注入自定义的素材解析器
        let assetAdapter = new AssetAdapter();
        egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());


        this.runGame().catch(e => {
            // console.log(e);
        })
    }

    private async runGame() {
        await this.loadResource()
      
        const result = await RES.getResAsync("description_json")
        // await platform.login();
        // 获取用户信息
        const userInfo = await platform.getUserInfo();
        
        // 获取openid
        const openid = await platform.login();
        
        // 发送后台数据然后获取次数
        var request: egret.HttpRequest;
        request = new egret.HttpRequest();
        request.responseType = egret.HttpResponseType.TEXT;
        request.addEventListener(egret.Event.COMPLETE,this.onPostComplete,this);
        request.addEventListener(egret.IOErrorEvent.IO_ERROR,this.onPostIOError,this);

        localStorage.setItem("openid",openid);//存储openId

        localStorage.setItem("userInfo",userInfo);//存储用户信息

        request.open("http://minijiangshi.icaoyao.vip:8082/miniGames/addPlayer" , egret.HttpMethod.POST);
        request.setRequestHeader("Content-type","application/x-www-form-urlencoded");
     
        request.send("gameName=daoshi&wid="+localStorage.getItem('openid')+"&nick="+localStorage.getItem('userInfo'));
    }
private onPostComplete(e:egret.Event):void{
     var request = <egret.HttpRequest>e.currentTarget;
    // console.log(request.response);
    localStorage.setItem("ciNum",request.response);

    // 开始加载
    this.createGameScene();
 } 

private onPostIOError(e:egret.IOErrorEvent):void{

 }
  
 // "resource/default.res.json", "resource/"       "default.res.json", "http://minigamejs.oss-cn-hangzhou.aliyuncs.com/resource/"  http://10.69.9.13:8000/resource/
    private async loadResource() {
        try {
            const loadingView = new LoadingUI();
            this.stage.addChild(loadingView);
            await RES.loadConfig( "default.res.json", "http://minigamejs.oss-cn-hangzhou.aliyuncs.com/resource/" );
            await this.loadTheme();
            await RES.loadGroup("preload", 0, loadingView);
            this.stage.removeChild(loadingView);
        }
        catch (e) {
            console.error(e);
        }
    }

    private loadTheme() {
        return new Promise((resolve, reject) => {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            let theme = new eui.Theme("resource/default.thm.json", this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, () => {
                resolve();
            }, this);

        })
    }

    private textfield: egret.TextField;
    /**
     * 创建场景界面
     * Create scene interface
     */
    protected createGameScene(): void {
        this.addChild(SwitcherView.getInstance());
        const platform:any = window.platform;
        platform.openDataContext.postMessage({
            command:'loadRes'
        });
    }
}
